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Lovely ambience, especially with the filter enabled (gives the blocks a bit of vividness). Impressive to see the care that went into the bear’s animation when aquiring & throwing the ball, then hitting play on the walkman! Tree looks beautiful (reminded me of an artwork series by Stanley Donwood).

In-game pysics had its strange moments… this ball surely took some unexpected directions when hitting umbrella or blocks. Which happened to stretch out the final step significantly… since my predictions about hit angles happened to get lampooned 4 out of 5 times. But the flattery at the end made up for it. :) Very well done, and once more: great music to accompany the scene.


Thank you very much for your kind comment :D

It's true that I spent about an hour and a half on drawing and animating the bear (maybe that's why I can't keep up with the deadlines...) But I so wanted us to feel that relaxed autumn vibe through him.

I didn't know Stanley Donwood, so I went and saw it, and I really like it. I saw a few trees that actually remind me of my own :)

As for the physics of the game, I understood last night why it wasn't right. I made a small modification this morning to improve it (even if not everything is solved, but at worst it goes well with the retro and glitched atmosphere of the game).

As for the music, I'm delighted you like it. It's the other part of the creation process that took a lot of time, but that's normal - I made this game mainly to be able to make lo-fi music. I'm trying to learn how to create some for another game I'm developing, and I'm just trying my hand at using FL Studio software (which is no easy task!). But in short, I'm particularly happy with this music and the atmosphere it gives off.

Thanks again for your comment!