Hello! It's hard for me to give feed back on this game, as I went in expecting something like SEUM: Speedrunners from Hell, but apparently, the game is very different!
The gameplay and visuals (in the dungeon) are looking good so far. The character movement is fluid as expected, and I like the mechanic of grabing the boxes.
What really threw me of was the part outside of the dungeons. I felt ovewhelmed by the amount of menus and mechanics.
And I get that, this is an integral part of the game that you want to do. So, I guess my feedback would be to, communicate well the type of game that you are making, to have the player expectations aligned, and keep working on the menus, and how to introduce all the mechanics, in order to not overwhelm the player.
Maybe it's just me that got overwhelmed, so get more opinions from other people, to see if that is the case.
Other than that, I can see that you are puting a lot of passion and effort on this game, so keep the good work!!