Thanks for commenting. I am not familiar with SEUM: Speedrunners from Hell, but I imagine it is very different just like you said. It's hard for me to describe the game to players so that they are going to know what to expect, because I don't even know what other games i could compare it to, so I just describe it with more broad terms like "speed platformer", "roguelite", "management", and "memory game".
What really threw me of was the part outside of the dungeons. I felt ovewhelmed by the amount of menus and mechanics.I wonder if the issue is the amount of information, bad tutorials, or something else. I could split it into more parts to pace players, but I wonder how many hours into the game players should stop seeing tutorials and feel like now they know what to expect and what they need to do.
I appreciate your feedback, and I would like to know more about your general experience.
How much of the game did you play? (like your completion percentage)
Did you manage to complete any objectives? Anything fun you unlocked?
Or was the non-dungeon part of the game so overwhelming you stopped playing?
Thanks for playing