Thanks for playing! Maybe in a next update I'll add a proper window for stats to help keeping up with things. Currently, most actions have different outcomes depending on RNG, the game was designed around trial and error and I wanted it to be very hard to survive; just like the beaver who is completely clueless about the big city, I wanted for the player to feel clueless about the mechanics and outcomes of things, but most of the events always tell you when stats raise or fall and unless you are really unlucky there are certain patterns.
Skill points still need to be integrated better, but they will reduce the amount of luck needed to get the "good" outcomes of the events that require err, skills, and they can't fall to 0 or else the beavers brain activity stops completely!