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HeidenNaugler

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A member registered Jun 09, 2020 · View creator page →

Creator of

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Thanks! When you say the text moved slow, you mean in pauses like the "..." between events? Or you mean a general slowdown?

They are metaphorical pictures... although I agree it should be more consistent. Did the game crash immediately after the fight evil event? I will look into it. Thanks for playing!

The big city can be a very harsh place to a 50 IQ beaver with lots of money, the game is balanced in a way you basically have to kept money at low, but not too low to the point you can't sleep and eat. It's a little cruel, but this is supposed to be one of these near impossible to win games where the fun is replayability and seeing how far you can go. Really curious about that bug though, I will be making tests to try find what caused it. Thanks for playing!

Thanks for the feedback, I shall definitely be addressing these issues in future updates!

For sure, I am still revising text speed and pauses. An option to make the game less zoomed in is also a good idea. Thanks for playing!

Interesting game. A few criticism I have: 

The dialogue text box should be more stylized to fit better the artstyle of the game, right now it looks too generic. 

I think you should probably let the player take the nursery rhymes to the inventory so they can open it again without having to return to the same place. 

The voice acting feels off, like something heavily autotuned, its distracting. I realize good voice acting can be extremely difficult to pull off though.

Also the highlight effect in the cursor when you are over an interactive object is too subtle and there are too many objects that you can't interact with.

With all that said, I believe the game has potential, I like the artstyle and overall feel of the game. Good luck!

Really fun game, I enjoyed it. Made it to volcano boss, but that fight is near impossible compared to everything else that came before. I believe its a good base for a great game, all you have to do is expand upon it now. Good luck!

Super interesting game, I love the graphics and overall feel of the game. Really don't have anything to add that other commenters haven't said already, just keep it up!

I think the game is really polished visually and the audio is great too. I am suspect to talk about the gameplay because I am not a big fan of these kind of puzzle games, but the game gets quite difficult really fast and the amount of trial and error necessary to complete each level made it quite frustrating.

Right now the game is really hard for me, not sure if its just my lack of skill or the game itself. One thing I would recommend is making the connection happen without having to click the other node, just drag and drop. An option to skip that intro with the phone would also be nice. Good luck!

Thanks for playing! Maybe in a next update I'll add a proper window for stats to help keeping up with things. Currently, most actions have different outcomes depending on RNG, the game was designed around trial and error and I wanted it to be very hard to survive; just like the beaver who is completely clueless about the big city, I wanted for the player to feel clueless about the mechanics and outcomes of things, but most of the events always tell you when stats raise or fall and unless you are really unlucky there are certain patterns.

Skill points still need to be integrated better, but they will reduce the amount of luck needed to get the "good" outcomes of the events that require err, skills, and they can't fall to 0 or else the beavers brain activity stops completely!

Thanks for the detailed feedback and the bug report. I will be definitely considering adding a proper window with characters stats in the future, although deep in my heart I feel that dying on day 2 not realizing your beaver is hungry is the true CASTOR experience...

That's fair, I will be making that change next update. Thanks for playing!

Seems like it could be a good relaxing game, but I agree with the poster below, the game needs urgently an introduction and better UI to let the player understand better what's happening. Also even if its not your objective to add music, click/confirmation sounds for the UI would help navigation as sometimes I don't know if the buttons are actually working. Good luck!

The UI needs some work, button placement is a bit weird, the drive/start buttons should be positioned at center or bottom instead of the top, same for the next page buttons of the help pages. Controlling the car via keyboard would be a good addition too. Other than that, the gameplay feels a bit too hard, with cars breaking apart too easily.

I believe it has potential, the idea of making the enemies easier but more plentiful and also have the game not take too long to get crazy with more bricks and stuff flooding the screen would be interesting to consider. I also noticed some of the ranged enemies kinda get stuck outside of the screen where its hard to deal with then.

The idea was interesting, but for now the grid placement doesn't really add much, as of now you can rotate the pieces and use the same solution again and again. Maybe make the pieces be actually random each turn or take away the ability to rotate then, I don't know. Also the UI and graphics needs a lot of work, I agree with the other users saying it wasn't very intuitive. But overall the game looks promising, good luck!

The main theme really shines as a track capable of showing the many emotions of the journey, not unlike these intro trailers that used to play in old games. Very good!

Interesting track, very calming and minimalist, but with a lot of attention to details. I like the use of modulations to add more variety. I can imagine it playing in the credits, at the end of an adventure.

if you still have time: https://itch.io/jam/ost-composing-jam-7/rate/2843961

Good mixing and overall quality, the tracks give me that feel of puzzle platformer, thinking how to solve the next challenge using the light and dark switch. My favorite track is In Between.

This is really great, its very enjoyable and perfectly captures the vibe its going for! And more importantly, it gives an instant urge to play some oldschool survival horror.

Very good entry, the mixing and overall quality is very high. And I agree with the others, the second track is simply amazing, the waltz time signature gives the perfect adventuring feel.

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Although I admit I prefer melodic tracks, it does very well its job portraying the deep sea theme.

I feel like it was really dark and heavy for the image theme, but it was an interesting experience.

The Earth Can't Hold Me is an excellent track, suits the theme very well. Congrats!

Thanks. I used mostly Sample Science's Modular Synth VCO and Erik Wollo VSTs.

All around very high quality, congrats!

It depends, when I have more time and freedom I like to experiment with different instruments first and create the idea behind the music as I experiment, as long as it doesn't stray too far from the theme requested. But when there isn't much time or the request is more specific, I already plan what tone and instruments I will use beforehand, trying to streamline the process so I have more time to focus on the arrangement. For this jam, I did a mix of both.

I'd love some feedback: https://itch.io/jam/ost-composing-jam-7/rate/2843961

Interesting textures, the calm atmosphere fits the theme well. Very enjoyable.

Very interesting work, curious to see where you would have gone had you made a third track.

Interesting concept, I like the zelda inspiration. Owl Encounter is very creative, really like the chords in the first part.

Really like the Main Theme, from the very first seconds it pulls you into its great atmosphere. Good work!

Really impressive compositions, loved it!

Awesome game, really enjoyed it! The level design is great and the tools are very creative. Also crazy you made the map in blender, I can't even make maps 1/4 this size without getting lost in the interface.

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Só por curiosidade, teria como disponibilizar a ISO da versão original de '99 também? Ou a versão da Revista do CD-Rom? Acho que poderia ter menos bugs se tentasse rodar uma versão antiga no vmware.