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You make some valid arguements, but seemed to miss the points I was trying to make in several places. 

In my first point, I'm asking for a darker, more domineering pc build. Yes, the new npc's are technically slaves, so why on earth do we have to make them fall in love with the pc in order to build our harem? Fear of punishment based obedience is a real thing, just look back a couple hundred years to see what I mean. Sure, it brings a lot of negative conotations with it, but it would be a more realistic approach that people may want to take part in.

In my second point, that's what I mean by mechanics. Having the ability to select a position or skill that the PC character has learned to automatically select said character for interactions while making them the dominant partner would make it both less resource and time consuming to be able to do specific actions with a new npc. Having to wait weeks at a time to find a book to teach said new npc the position or action desired is incredibly tedious, and the supply of said books in the first place makes it near impossible to stockpile them for later use.

My third point is being able to take more direct action when an invasion happens. In real life, if someone breaks into your home, are you simply going to sit in one room patiently waiting for said invader to find you, or are you going to be proactive in engaging the threat? I have a dungeon layout that forces invaders into a set path to be able to make it further in, but it would create build diversity instead of one snaking hallway. Also being able to send a unit to find and intercept the invader means you no longer have to have npcs stationed strategically yet unproductively in the way to slow down the invader.

Point four you seemed to understand my concerns spot on, and even added to the suggestion. Thanks for the improved ideas!

Point five was apparently also well received, so thank you for that. It took me a while to figure out how to even get to the market, and even after I had found it, I immediately forgot again as I had stumbled across it by complete accident and spent almost ten minutes trying to find it again after I closed the window. The controls could also use at least a hint or tutorial in the menu, as well as possibly enabling some way to change keybindings so that you can open the market or alchemy by mapping it to a specific button.

I completely understand your points, but as you seemed new, I was doing my best to be a bit informative. 

As I said in your first point, I would like to see that. I suggested the relationship/dialogue overhaul because as it is now, torturing them does nothing in terms of behavior, they are indifferent. The crying mechanic will happen to any character with a low enough Mind stat, so I don't count it as shock wand or Paddle specific. A new Fear stat would need to be added behind the scenes along with a Love stat to determine the Relationship, as at current, a relationship doesn't go down at all once it's up. Itch.io does have rules when it comes to "glorifying sexual violence" however, so any kind of content would need to be brainstormed. The requirement to have a character be very turned on to initiate sex without worshipping you could be improved but this would involve a more streamlined interaction system in favor of a more traditional "Pick two characters, pick/swap positions". In particular, we would likely need a specific room with some specific furniture to allow such acts to occur to the more "difficult" servants/slaves. I believe this would solve your second point as well to a degree. (you will still need to buy or "unlock" the positions).

For point three, when I first caught wind of this project I was expecting something more like DungeonMaker by Game Coaster where you build a dungeon specifically to defend yourself from heroes with large groups of cute monster girls and trap tiles. I came in slightly disappointed, but I can see the potential and love going into this project. The dungeon defense could be more engaging absolutely. Outside of completely scrapping the current system, I'm at a loss as to what could improve it. Adding more invaders at a time would be cumbersome to the Player without allowing some form of auto-battling to occur with the others you aren't controlling. And with that comes the issue of needing multiple servants leveled up to handle the workload. If they get overrun do you wait until they make it to the Throne Room after auto-battling your poor farmers and miners? (I doubt an invader would make it through so many workers without fail, no matter the level). In that regard, being able to initiate an invader with whom you wish is a good idea but a different combat system in general is preferred. Who goes plundering ancient ruins by themselves? Those things are designed to keep people out. Regardless, the game is still in its early stages and can be literally anything come another year. I'm just along for the ride as in just a year already the game has come a very long way. If Dev decides to keep the combat the way it is it wouldn't be the end of the world, but I feel a change could turn it from good to great.

For point five, outside of staring at the research tab and reading everything carefully, you don't get much of a tutorial, the game does try here and there like "you need an alter to do a ritual", but the marketplace is a smidge hidden, all be it not necessary for quite some time in the games current version. I mostly use it to buy clothes and xp gems at this point since the breeding system alleviated a lot of issues. I do send out any dead invaders I revived, either out for more gems or the slave market. In most cases the slave market is a good source of gear, since you can buy the slaves with legendary gear for the same price as the weapon itself amusingly. (What slaver allows a slave to have warrior armor and legendary weapons????). That being said, I've no need of all these weapons since the combat only allows for one or two guards.

I totally agree with key bindings, btw. Only having a way to speed up time when I could have a binding for all the menus sucks. At least we have a "center camera on throne room button". I do find it odd that you couldn't find the marketplace though. Did you not click on your inventory at all?

As far as not being able to find the marketplace, no, i didn't check my inventory. My reasoning was "well, I don't have any gear that's stashed away in my inventory, so no point checking it!" Only after I grabbed my first couple of invaders did I bother checking the inventory tab, and that's when I found the market, making me feel about as dumb as a box of rocks.

As far as the Itch rule about "glorifying sexual violence" goes, there are other games here that skirt the issue a bit, albiet in different ways, such as not actually showing it on screen, or not having the links to download on itch. A notable, and very popular game, simply has the game description and a link to his patreon, where the game is provided for free. Another game has the violence and sexual content separated by a fade to black and a few lines of dialogue in between a fistfight with the person being subjugated and receiving a blowjob from the losing combatant.

So with that being said, with it all being censored so heavily, what is it you truly desire DevKeepHer to do with the whole torture to sex scenes you are asking for? Torture devices are already in-game and do arouse the characters however slightly, so there is no current problem with how it works as no violence is depicted during the interactions available. We just need some behavioral additions to add in the fear/consent and the interaction limit to be reduced based on the fear stat, yes? We can already basically rape people in combat so it should be easy to implement.