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Silvanicous

19
Posts
1
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39
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A member registered Dec 15, 2022

Recent community posts

Well, you don't necessarily have to get them to like you to work for you at the moment. You can ask if they will serve you and they usually have a "buy-out price" based on how much they like you. It's basically the same as buying a slave. They work for you no questions but still hate you. Slaves are way cheaper, so unless you REALLY like someone you captured, sell them. I do think a fear/spirit-type system should go in place. Currently, the "Warden" trait only gives about 1-2 relationship a day if you have someone with the trait assigned to a jail cell (not a binding cell sadly) with a prisoner in it. So I think a "Torturer" trait would be a good alternative to that after a "dungeon" or "torture cell" is added. To note, anyone assigned to a jail cell will feed and clean the prisoners. A setting to tell the torturer whether you want them to clean and feed certain prisoners should be added, I ain't about to assume DM wants their slaves treated nicely (or certain ones). I know I've had a couple invaders that have been complete jerks.

Yes, forcing them to work the moment they are captured should also be a thing IMO. But I'd wager you would need to assign a guard to the room they are assigned to. Since removing their gear doesn't happen in this game, if they get free they'll just run rampent again.

So with that being said, with it all being censored so heavily, what is it you truly desire DevKeepHer to do with the whole torture to sex scenes you are asking for? Torture devices are already in-game and do arouse the characters however slightly, so there is no current problem with how it works as no violence is depicted during the interactions available. We just need some behavioral additions to add in the fear/consent and the interaction limit to be reduced based on the fear stat, yes? We can already basically rape people in combat so it should be easy to implement.

I completely understand your points, but as you seemed new, I was doing my best to be a bit informative. 

As I said in your first point, I would like to see that. I suggested the relationship/dialogue overhaul because as it is now, torturing them does nothing in terms of behavior, they are indifferent. The crying mechanic will happen to any character with a low enough Mind stat, so I don't count it as shock wand or Paddle specific. A new Fear stat would need to be added behind the scenes along with a Love stat to determine the Relationship, as at current, a relationship doesn't go down at all once it's up. Itch.io does have rules when it comes to "glorifying sexual violence" however, so any kind of content would need to be brainstormed. The requirement to have a character be very turned on to initiate sex without worshipping you could be improved but this would involve a more streamlined interaction system in favor of a more traditional "Pick two characters, pick/swap positions". In particular, we would likely need a specific room with some specific furniture to allow such acts to occur to the more "difficult" servants/slaves. I believe this would solve your second point as well to a degree. (you will still need to buy or "unlock" the positions).

For point three, when I first caught wind of this project I was expecting something more like DungeonMaker by Game Coaster where you build a dungeon specifically to defend yourself from heroes with large groups of cute monster girls and trap tiles. I came in slightly disappointed, but I can see the potential and love going into this project. The dungeon defense could be more engaging absolutely. Outside of completely scrapping the current system, I'm at a loss as to what could improve it. Adding more invaders at a time would be cumbersome to the Player without allowing some form of auto-battling to occur with the others you aren't controlling. And with that comes the issue of needing multiple servants leveled up to handle the workload. If they get overrun do you wait until they make it to the Throne Room after auto-battling your poor farmers and miners? (I doubt an invader would make it through so many workers without fail, no matter the level). In that regard, being able to initiate an invader with whom you wish is a good idea but a different combat system in general is preferred. Who goes plundering ancient ruins by themselves? Those things are designed to keep people out. Regardless, the game is still in its early stages and can be literally anything come another year. I'm just along for the ride as in just a year already the game has come a very long way. If Dev decides to keep the combat the way it is it wouldn't be the end of the world, but I feel a change could turn it from good to great.

For point five, outside of staring at the research tab and reading everything carefully, you don't get much of a tutorial, the game does try here and there like "you need an alter to do a ritual", but the marketplace is a smidge hidden, all be it not necessary for quite some time in the games current version. I mostly use it to buy clothes and xp gems at this point since the breeding system alleviated a lot of issues. I do send out any dead invaders I revived, either out for more gems or the slave market. In most cases the slave market is a good source of gear, since you can buy the slaves with legendary gear for the same price as the weapon itself amusingly. (What slaver allows a slave to have warrior armor and legendary weapons????). That being said, I've no need of all these weapons since the combat only allows for one or two guards.

I totally agree with key bindings, btw. Only having a way to speed up time when I could have a binding for all the menus sucks. At least we have a "center camera on throne room button". I do find it odd that you couldn't find the marketplace though. Did you not click on your inventory at all?

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Point number one is something I would like to see outside of just a rather big dialogue overhaul in general. The relationship changes the overall dynamic of the character, on top of needing to do more to build a relationship and be limited daily, etc. Such as only being able to talk to a character once per day, or gifting them one thing per day. (KeepHerDev, MOAR gifts, please! Flowers! Chocolates! Dolls that don't make my workers sad little antisocial workaholics!)  The current iteration is such that KeepHerDev added a consent button. Honestly, I get it, some of the characters give a lot of mixed signals and it's rather cumbersome. Hopefully, a dialogue update will make it seem less R-word-y in the future. (Also, when asking "How do you feel about" about the PC, the characters don't seem to understand that "PC's name" and "me" are the same person, and tell PC to F Off and that "Me" is the messiah)

Point two, while annoying, is fine as is. If you select the PC instead of the servant,  guess who gets pregnant? The PC is considered the receiver in all interactions they initiate unless doing a pink card in combat. I would like to see the other picked character in the interaction also have a stat block, much like in combat. It's difficult to tell if the other characters involved are truly enjoying themselves or about to die, etc when using tools.

I wouldn't say your third point is so much an annoyance as it is your base build in general. If you would like an invader to go a certain route, then make it happen at the start. Unfortunately, there is no way to remove rooms at the moment, so you need to have a straight line to an assigned "worker". (I keep my main "guard" assigned to an Infirmary two or three rooms in, following a barbed wire trap, with my throne room immediately following the Infirmary, and my dungeon branches off from there). 

When an invader kills my main guard and myself, I'd rather them just loot me and get it over with instead of watching them slaughter all my level 1-10 slaves and harem waifus. This is the first update I haven't needed to use a single cheat so I can get all my money back with no problem. Currently been able to have a perfectly self-sustaining dungeon with only about 21 rooms where I gain more resources than I can use between invasions.

Point four needs no comment, spot on. A new crafting interface UI would be superb, and I would like it to be initiated from the corresponding room with an assigned worker possibly increasing production as well. I.E Regular crafting from a workstation, and alchemy from an alchemy room, bandages at the infirmary or workstation.

As for point number five, the game tries to start your origin off as a new keeper when building your character and will give you a tutorial from there. It mentions it when you skim over it, but I do agree there could be an in-game menu of tips and general knowledge. Like how does your OC level up? Room count? When your other workers gain xp do you get some also? /shrug (Seems to be the latter)

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As the title says, any born character is permanently crying. Their first level after working for a bit always has the option to remove it. Is this intentional?

Upon further investigation, all children are born with only 3 Mind. Putting them in combat until they regain some Mind or giving them a mind brew shall remove the status. I am a dumbass, please disregard. (the same thing happens if you torture too much and don't give them Mind back).   

So on that note, more ways to regain Mind out of combat? Maybe some head pats or cheek pets? 

My OC got preggers day 1 (male btw), and has had the status the whole time. Used a futa potion to try and vagina my way out of it with no luck haha. I don't have a belly or anything so it's whatever.

You need to find a witch and use the hint system to forward Pixie's hearts up

it says "Last Update: xxxx" so that people looking through the store see that it's still being updated or has recently been update for traffic reasons

Hey there, love the game! Day 150 and having a hard time unlocking an event. It's the top row second event in "side story" under the "group" category. It says "Rai and Cookie lewdness at least 100 and let the girls handle clients alone. 50% chance".

I have done at least 10 days of all kinds of combos and not gotten it.

Cookie only on the floor, Rai only on the floor, Rai and Cookie only on the floor, and still nada. I even refused to use any of sergils abilites and make sure he's in the back rooms. I even closed my vip and glory rooms thinking maybe that was the problem.

Any help would be appreciated.

I basically have everything unlocked or maxed save a couple of skills. (2 upgrades of glory left on all 4 girls, and Rai needs 2 flirts)

B with black hair

B!

It took me awhile to trigger that one. You have to see her on the bench by the shopping district during the day. And obviously you need to be able to have an event trigger. There's usually a square on the bottom left of the screen that says "No more events today" which prevents that stuff from happening.

Hey, love the content so far! Keep it up! I have some notes and I agree with everything desuer said down the line in the comments section.

One thing I haven't really seen mentioned so far is the crop discrepancy. I'm not sure if you intend this or not, but outside of growing random stuff to hopefully sell at the Farmer's Cooperative (since it's impossible to see an order and grow everything on it before it clears starting at 0 crops). There is no point in growing anything but radishes.

It seems you want pumpkins to be your hot seller considering the wait time to grow them but they are your worst crop in the game.

It takes 28 days to grow 100 pumpkins and make an untaxed $1000 (let's exclude the first time since you give a pumpkin away at the start making it actually take 35 days to grow enough to sell).  In 28 days the other crops far exceed the effort.

Radishes in 28 days make $4,050.

 Rice in 28 days makes $3,150. 

Cabbage in 28 days makes $2,250. 

If it's energy costs you were considering in profit that's out the window too since rice makes more than cabbage. These are all untaxed numbers but the point still stands. Idealistically you would want things that take longer to make more money (i.e. cheese). That being said radishes are just fine as they are, the high energy cost and profit are well balanced,  but the others need some tweaking.

As for increasing crop quality it just needs a small tweak as it's a great idea. There needs to be a high and a low for each set of 10/50/100 with maybe a slight increase on the low end to sacrifice higher numbers (I'll leave that up to you). Currently sac'ing 10 gives 1-3 points, so if that was the desired outcome then the low and highest when doing it at 50 and 100 should be 5/15 and 10/30 respectively. Right now it's not worth it to do with radishes let alone something crazy like pumpkins. You will currently spend 94 WEEKS of in-game time trying to get pumpkins to be worth just one more dollar (this is assuming you save scum the game to get 3 points every 10 sacrificed), which again,  radishes exist so why bother?

As for a new repeatable Isa scene, just that handjob one we got is absolutely fine, since she calls you "daddy" and is naked during it would make sense that Bastet gets a few more points. Any of the scenes when she was experimenting with the energy gain would be great also but I understand she isn't as interested in getting off herself when doing the bare minimum and not being involved herself has been enough to keep the farm running.

Anyway, thanks for reading this, and here's to the future!

While that would be a great option, progress with the story until Riley solves your problem, as destroying crops to increase quality costs energy. It is a struggle at the beginning NGL. You have to settle for less milk profit or cram pie in your face, which IMO is not cost-effective. Aurora (the most profitable) only gives $12 per energy and a pie is $15. When milk quality goes up, I'm sure it will be a non-issue.

I did, as it didn't seem important, but thank you for your concern. Keep up the great work my friend! We're all cheering for you.

Aim the symbol between their mouths and release in the tiny circle before the center. Despite knowing this, I still can't beat Shino. The actual fishing seems to be bugged on my end or just way too laggy. The color bar in the rod just isn't cooperating. Refuses to move when I get there, barely moves at all, or switches directions constantly. It's much worse when it's an octopus. I barely get her to half health before she wins.

How I felt about Elizabeth tbh. When she joined the guild in the prologue I was pissed haha. She looked like those f'd up icecreams you'd get from the truck. She looking pretty good now.

Does anyone know how many skills a monster can have? I've been trying to get a 6th but I'm not sure it's possible.

You need to have the tunnel at the marine unlocked, and then look for the lake fishgirl, use unlimited air and it should make sense from there.