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I completely understand your points, but as you seemed new, I was doing my best to be a bit informative. 

As I said in your first point, I would like to see that. I suggested the relationship/dialogue overhaul because as it is now, torturing them does nothing in terms of behavior, they are indifferent. The crying mechanic will happen to any character with a low enough Mind stat, so I don't count it as shock wand or Paddle specific. A new Fear stat would need to be added behind the scenes along with a Love stat to determine the Relationship, as at current, a relationship doesn't go down at all once it's up. Itch.io does have rules when it comes to "glorifying sexual violence" however, so any kind of content would need to be brainstormed. The requirement to have a character be very turned on to initiate sex without worshipping you could be improved but this would involve a more streamlined interaction system in favor of a more traditional "Pick two characters, pick/swap positions". In particular, we would likely need a specific room with some specific furniture to allow such acts to occur to the more "difficult" servants/slaves. I believe this would solve your second point as well to a degree. (you will still need to buy or "unlock" the positions).

For point three, when I first caught wind of this project I was expecting something more like DungeonMaker by Game Coaster where you build a dungeon specifically to defend yourself from heroes with large groups of cute monster girls and trap tiles. I came in slightly disappointed, but I can see the potential and love going into this project. The dungeon defense could be more engaging absolutely. Outside of completely scrapping the current system, I'm at a loss as to what could improve it. Adding more invaders at a time would be cumbersome to the Player without allowing some form of auto-battling to occur with the others you aren't controlling. And with that comes the issue of needing multiple servants leveled up to handle the workload. If they get overrun do you wait until they make it to the Throne Room after auto-battling your poor farmers and miners? (I doubt an invader would make it through so many workers without fail, no matter the level). In that regard, being able to initiate an invader with whom you wish is a good idea but a different combat system in general is preferred. Who goes plundering ancient ruins by themselves? Those things are designed to keep people out. Regardless, the game is still in its early stages and can be literally anything come another year. I'm just along for the ride as in just a year already the game has come a very long way. If Dev decides to keep the combat the way it is it wouldn't be the end of the world, but I feel a change could turn it from good to great.

For point five, outside of staring at the research tab and reading everything carefully, you don't get much of a tutorial, the game does try here and there like "you need an alter to do a ritual", but the marketplace is a smidge hidden, all be it not necessary for quite some time in the games current version. I mostly use it to buy clothes and xp gems at this point since the breeding system alleviated a lot of issues. I do send out any dead invaders I revived, either out for more gems or the slave market. In most cases the slave market is a good source of gear, since you can buy the slaves with legendary gear for the same price as the weapon itself amusingly. (What slaver allows a slave to have warrior armor and legendary weapons????). That being said, I've no need of all these weapons since the combat only allows for one or two guards.

I totally agree with key bindings, btw. Only having a way to speed up time when I could have a binding for all the menus sucks. At least we have a "center camera on throne room button". I do find it odd that you couldn't find the marketplace though. Did you not click on your inventory at all?

As far as not being able to find the marketplace, no, i didn't check my inventory. My reasoning was "well, I don't have any gear that's stashed away in my inventory, so no point checking it!" Only after I grabbed my first couple of invaders did I bother checking the inventory tab, and that's when I found the market, making me feel about as dumb as a box of rocks.

As far as the Itch rule about "glorifying sexual violence" goes, there are other games here that skirt the issue a bit, albiet in different ways, such as not actually showing it on screen, or not having the links to download on itch. A notable, and very popular game, simply has the game description and a link to his patreon, where the game is provided for free. Another game has the violence and sexual content separated by a fade to black and a few lines of dialogue in between a fistfight with the person being subjugated and receiving a blowjob from the losing combatant.

So with that being said, with it all being censored so heavily, what is it you truly desire DevKeepHer to do with the whole torture to sex scenes you are asking for? Torture devices are already in-game and do arouse the characters however slightly, so there is no current problem with how it works as no violence is depicted during the interactions available. We just need some behavioral additions to add in the fear/consent and the interaction limit to be reduced based on the fear stat, yes? We can already basically rape people in combat so it should be easy to implement.

Im not talking about what basically amounts to rape, as that would be explicitly against itch TOS. What I'm talking about is some other way to gain the loyalty of the invaders you capture, such as having a dungeon to put them in or something similar to break their spirit and force them to work for you out of fear of punishment. I just find it odd that "oh, someone invaded me and attacked my servants, let me buy them gifts to make them like me!" is basically the only way to be able to get invaders to start working instead of just being bound in the cells or throne room. Adding in a system that is more in line with realistic approaches to irl 'indentured servitude' wouldn't go amiss. Could even make it so that the invader would do whatever job you assigned them, but they would still be unable to have sex with until they become loyal enough later on.

Well, you don't necessarily have to get them to like you to work for you at the moment. You can ask if they will serve you and they usually have a "buy-out price" based on how much they like you. It's basically the same as buying a slave. They work for you no questions but still hate you. Slaves are way cheaper, so unless you REALLY like someone you captured, sell them. I do think a fear/spirit-type system should go in place. Currently, the "Warden" trait only gives about 1-2 relationship a day if you have someone with the trait assigned to a jail cell (not a binding cell sadly) with a prisoner in it. So I think a "Torturer" trait would be a good alternative to that after a "dungeon" or "torture cell" is added. To note, anyone assigned to a jail cell will feed and clean the prisoners. A setting to tell the torturer whether you want them to clean and feed certain prisoners should be added, I ain't about to assume DM wants their slaves treated nicely (or certain ones). I know I've had a couple invaders that have been complete jerks.

Yes, forcing them to work the moment they are captured should also be a thing IMO. But I'd wager you would need to assign a guard to the room they are assigned to. Since removing their gear doesn't happen in this game, if they get free they'll just run rampent again.