Just bought this. Very happy with it! Thank you. I have a few questions. 1. Are there any features you're planning to do in further updates? 2. Are there any materials or HLSL shader or the like I can access to edit the effect myself? 3. I used the stencil thing but it completely limits the effect to the object. Which makes sense, but I want the effect to originate from an object but trail off to the rest of the image. If it's not a feature already, and if it's possible, I'd very much appreciate you implementing it! 4. Also in regards to stencil, I noticed the effect turns off if I have the object is far from the camera. Is that intended or did I set something up incorrectly?
Viewing post in Datamosh Effect Unreal Engine comments
Thank you!
1. Yes, temporality. This will allow the effect to work with VR (anyway I still need to figure out how to properly work with temporality for the next plugin I'm working on)
And I might find a solution for how the effect can be used through the material editor.
If we're talking about some visual stuff – I might come up with something for the effect styles.
2. Yes. You should look at DatamoshCS.usf in the Shaders folder. Also, for convenience, I recommend enabling shader development mode in the engine to make shader recompilation easier. (Ctrl+Shift+.)
3. Actually I've thought about this, but I'm not sure about this feature yet. I haven’t tried it myself. However, you can imitate it with particles, for example -https://twitter.com/Jam2go/status/1829943496897421532
4 .Yes, that’s currently intended for better compatibility with Scene Depth. Try increasing the value for r.Datamosh.DepthDistance (for example, to 10)