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Thank you!
1. Yes, temporality. This will allow the effect to work with VR (anyway I still need to figure out how to properly work with temporality for the next plugin I'm working on)
And I might find a solution for how the effect can be used through the material editor.
If we're talking about some visual stuff – I might come up with something for the effect styles.

2. Yes. You should look at DatamoshCS.usf in the Shaders folder. Also, for convenience, I recommend enabling shader development mode in the engine to make shader recompilation easier. (Ctrl+Shift+.)

3. Actually I've thought about this, but I'm not sure about this feature yet. I haven’t tried it myself. However, you can imitate it with particles, for example -https://twitter.com/Jam2go/status/1829943496897421532

4 .Yes, that’s currently intended for better compatibility with Scene Depth. Try increasing the value for r.Datamosh.DepthDistance (for example, to 10)

Thanks for the great reply!

I'm a bit of a noobie but I have a couple of ideas in regards to the material and trail that might potentially help.  If you're available on discord, or any other messenger of your choosing, I'd love to chat with you about these nerdy stuff!

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Sure, please email me - pety4n@gmail.com