Thank you!
1. Yes, temporality. This will allow the effect to work with VR (anyway I still need to figure out how to properly work with temporality for the next plugin I'm working on)
And I might find a solution for how the effect can be used through the material editor.
If we're talking about some visual stuff – I might come up with something for the effect styles.
2. Yes. You should look at DatamoshCS.usf in the Shaders folder. Also, for convenience, I recommend enabling shader development mode in the engine to make shader recompilation easier. (Ctrl+Shift+.)
3. Actually I've thought about this, but I'm not sure about this feature yet. I haven’t tried it myself. However, you can imitate it with particles, for example -https://twitter.com/Jam2go/status/1829943496897421532
4 .Yes, that’s currently intended for better compatibility with Scene Depth. Try increasing the value for r.Datamosh.DepthDistance (for example, to 10)