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(1 edit)

Thank you for playing and giving feedbacks! We are trying to balance the game loop between a more plentiful game, but not too easy to be beaten. Also, the idea of flooding the screen is a actually the base of the game and the start it had from the gmtk "built to scale", but we are making sure that this ramp will not be too fast nor too slow. Also, yes, the bow enemies are currently being fixed. Thanks!