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(+2)

I believe it has potential, the idea of making the enemies easier but more plentiful and also have the game not take too long to get crazy with more bricks and stuff flooding the screen would be interesting to consider. I also noticed some of the ranged enemies kinda get stuck outside of the screen where its hard to deal with then.

(1 edit)

Thank you for playing and giving feedbacks! We are trying to balance the game loop between a more plentiful game, but not too easy to be beaten. Also, the idea of flooding the screen is a actually the base of the game and the start it had from the gmtk "built to scale", but we are making sure that this ramp will not be too fast nor too slow. Also, yes, the bow enemies are currently being fixed. Thanks!