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(+1)

This is a nice concept. I did enjoy it, but at the same time I also felt frustrated while playing it. I did not go all the way to the end; I gave up when I had the sticky block and two other blocks and had to get past the 6 red spikey things.

Wall jumps were a bit annoying. That is, the practice of pressing alternating direction keys on my keyboard per jump was a bit much; to the point of actually hurting my hand (maybe I have some early onset carpel tunnel? But I doubt it).

Is it intended that pressing against the wall while falling will slow your rate of descent? This looks like an application of Godot’s move_and_slide behavior. It felt a little strange to me, but I thought it was OK.

Thanks for checking it out!

Following multiple feedback about wall jumps, it's been changed (game is updated)

Slow descend when near the wall was specifically programmed in to help with wall jumps.