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Really fun concept! Especially love the slo-mo.

- I agree that the text is a little long to just jump in, but it made me laugh and set the tone, especially one sentence story of "you're a soccer ball that's been kicked around long enough."

- The SFX are very loud — even when I turned them down.

- on level 3, I think, I spawned in moving and hit like 3 players before I even knew where I was.

- I love the slo-mo. I have mixed feelings about the controls. It took me a while to get used to the right-click left-click thing, and I found myself holding down right click long after I should have let it go. (probably meant I wanted to be in slo-mo more of the time, or at least slow down the regular parts of the game.) I wonder if combining the slo-mo and shoot buttons — so press left-click goes to slo-mo, release left-click shoots — would solve that. But it would introduce a tradeoff to slo-mo, which you may or may not want. Maybe cheat the whole game speed slightly slower to compensate for that.

- some kind of reticule, or line hinting what path your shot will take, would be helpful and juicy. Maybe a focal length change when you're in slo-mo.

I have a lot of notes but I think it's a really cool idea, and I had fun playing it!

(1 edit)

Thanks heaps for the feedback! I spent so long on the game itself that I didn't leave enough for a proper tutorial, so that's what I'm working on now (as well as fine-tuning the audio, UI polish and aiming system), but great point about the slo-mo. I might try a build that uses that kind of alternate control, and let the player pick how they want to play after trying both out for a bit during the tutorial :D

Oh and the respawning will be fixed shortly!