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Thanks for the constructive feedback. The behaviour you describe seems like it's not intended. I'll take a look at it. Most often, a 0 is the result of a negative and a positive response cancelling each other out (a +5 vs a -5 for example). Generally, this is one of the things I'd like to improve on, as getting 0 is quite frequent, and not really exciting. One idea I have to alleviate this is to have the faction reputation affect the reactions - a positive reputation could mean less of a penalty for a bad decision, for example, resulting in a greater variety of number and lesser risk of numbers being the same on both sides. 

(+1)

That's a really great idea, adding some more depth to the reputation would certainly enhance the gameplay and give the player a little more incentive to keep on going.