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nice atmosphere and sounds, cool shading and graphics, object interaction and pathfinding were kind of touchy though, which was sort of frustrating given that it was a speed based game. id also say that the core mechanic of your game being a time trial rushed kind of game conflicts with the nice atmosphere and stuff you had going on. i think a more suspenseful/quiet activity would've suited the art style better. thanks for entering, really nice project overall!

(+1)

Thanks for playing and thanks for the feedback! I kinda see what you mean with the conflict of ideas with the atmosphere, definitely something to think about when we carry on development so thank you for that!