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(+1)

I made an animation queue since there were 2 attack animations in a combo, but spamming results in a long wait time which could work but is kind of annoying. I am planning to cap the queue at 4 or maybe even 2.

Time management was kind of poor on my side where i focused too much on polish before even introducing enemies, couldnt make time for audio, dialog, or interesting enemy placement or balancing. But I am very happy I made a decently working prototype.

Thanks for your time and feedback.