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(+1)

heya, I like TDs so your game caught my eye!

Loved:

- I liked the graphics!

- Also loved the combination of building and RTS/unit control to gather resources.

- Loved that there were the calm and storm phase. I think the storm phase could visually be different so it's clearer but more of that in the feedback!

Design feedback:

- Could be just me, but I used left click to place down the buildings at first, but took me too long to realise it was placed during right click. Not sure if there's a reason it shouldn't be left click to build as that sounds like it's more intuitive, as right click is usually to cancel in these RTS games. This confused me a lot initially as I kept spamming left click to plonk down the buildings but nothing happened.

- I think the waves need to give longer time to gather wood. I lost the first two times on the first wave because I couldn't gather a lot of wood. My strategy was to gather all 4 humans to chop each tree at once, as that sounded intuitive, but it seems it's better to split them up. Because of this I could only build one tower, which isn't enough to keep the waves off. Only on the third try was I actually able to gather enough wood to build more than one tower.

- I kept trying to get the people to chop wood during the wave. I didn't know they couldn't do anything while an attack was ongoing, but because the attack begins so far away, I didn't know that the attack wave had already begun as there were no enemies on screen until I panned down.

Possible improvements:

- I think an indicator to show how much time left before the next wave would help. If not it is rather sudden when the lightning starts, and suddenly I cannot do anything. i think it also creates anticipation.

Overall, I loved the concept, and I'm a sucker for TD games so good job!