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Good job on finishing!

Like others have mentioned, next time you tackle a platformer, look into coyote time, as I missed quite a few jumps by pressing space a fraction too late. Platformer toolkit by GMTK's Mark Brown goes into this stuff in detail, check it out!

I would also work on the camera next time. I dunno if it was just my screen, but I couldn't see the ground almost every time I jumped. You could fix this by lowering the camera overall slightly, and having a "Y band" where the camera's Y position doesn't move if the character is inside it, just so the camera doesn't move on regular jumps.

But still, great work and I hope you keep making games!

Thanks for the advice, I have played platformer toolkit before, but I felt like I needed to spend more time on the levels and I didn't want to waste too much time.

Totally fair! I suppose that's the trouble with jams, you have to prioritise.

I hope I didn't come off as too harsh!

(+1)

Your good