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This is pretty interesting! I like the initial idea, and the main mechanic is implemented pretty well. the only thing I didn't like was the camera; it feels too slow and clunky for a game like this. I also got my frog's limbs stuck on the stairs a lot, but I'm sure that's part of the intended difficulty XD.

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At first, I had the idea of making the camera move to fixed points, but I realized it would be too much work >_>, so I tried a more free camera that would rotate automatically and have collision detection, but I failed... coding cameras is really hard ._.

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i remember briefly trying to do 3d stuff and having a hard time with it, good camera work is pretty underappreciated/taken for granted. silent hill 2 has some pretty interesting camera work in certain places that really made me appreciate it. keep it up, i bet you learned a lot from it!

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Thanks! Yeah, I agree, camera work can be really tricky. I’ve learned a lot from working on it, but there's always more to improve. I’ll search more about that Silent Hill camera