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A jam submission

Soft FrogView game page

a softbodie frog adventure
Submitted by ElRocha — 5 hours, 10 minutes before the deadline
Rated by 6 people so far
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Soft Frog's itch.io page

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How does your game fit the theme?
You need to push a frog to the top of a cliff. If you don't stay calm, you might trigger the frog breaking the fabric of reality, which represents the storm.

Did you write all the code and made all the assets from scratch?
NO, i get the models 3d from sketchFab

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Comments

Submitted(+1)

This could become a niche game, like get over it

Developer

Yeah, I think something similar actually exists idk. Thanks for playing!

Submitted(+1)

I liked the idea and the main mechanics. At first it was very difficult to control the frog, but then I learned. I didn't like that after so much effort, I just fell through the stairs in the most unexpected place. 

Developer

Thanks for the feedback! I'm glad you liked the mechanics. The initial idea wasn't for the frog to 'explode'; that’s actually my fault... xD

Submitted(+1)

stairs made me mad but its was fun game  :D 

Developer

Thanks for playing!!!!

Submitted(+1)

So much fun. I liked hearing how the music evolved the longer you went. 

Submitted(+1)

So much fun. I liked hearing how the music evolved the longer you went. 

Submitted(+2)

oh boy, what a cute game about a jumping little fro--AAAUUUUGHGHHHH!!!!!!!!

had fun with it, thanks for entering!

Developer(+1)

Thanks, bro. I appreciate that.

Submitted(+1)

This is fun! I like the main mechanic of flinging to frog around and positioning the camera to get the best angle to fling. I appreciate the death screen. The music was nice, and I liked the subtle croaks of frogs in it. It would've been nice if the camera had a bit higher sensitivity cause it felt really slow. Very silly game I like it. 

Submitted(+1)

This is pretty interesting! I like the initial idea, and the main mechanic is implemented pretty well. the only thing I didn't like was the camera; it feels too slow and clunky for a game like this. I also got my frog's limbs stuck on the stairs a lot, but I'm sure that's part of the intended difficulty XD.

Developer(+1)

At first, I had the idea of making the camera move to fixed points, but I realized it would be too much work >_>, so I tried a more free camera that would rotate automatically and have collision detection, but I failed... coding cameras is really hard ._.

Submitted(+1)

i remember briefly trying to do 3d stuff and having a hard time with it, good camera work is pretty underappreciated/taken for granted. silent hill 2 has some pretty interesting camera work in certain places that really made me appreciate it. keep it up, i bet you learned a lot from it!

Developer(+1)

Thanks! Yeah, I agree, camera work can be really tricky. I’ve learned a lot from working on it, but there's always more to improve. I’ll search more about that Silent Hill camera