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Eh, I mean it's coded well and the movement feel nice, but it feels incredibly unbalanced. Shows a lot of promise, and the game looks really nice, though.

Thanks for giving it a shot! There's a definite progression of dungeons, but you have to talk to the NPCs to hear about the intended order. So if you go into a high level dungeon, you're right, it isn't balanced for that. The weapon upgrades increase damage really fast as I wanted people to feel like they're getting a lot more powerful and see big damage numbers.