Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:
- Game Design:
- I like the exploration part to find the chests though by wave 3 i had found everything and just waited for the storms 4-5.
- The enemies were too easy. It's ok to have easy enemies in wave 1 to get the idea but the scaling not enough especially with the powerups from the chests. Moreover there are so many hearts around but barely needed a couple.
- I think there should be only running by default cause slow walking didn't have a purpose (like needing small adjustments). It was just a key i had to press during the whole game.
- I also liked the labyrinth design. just maybe make it more expanded so you don't see all other paths when trying one
- Fun:
- This is a bad criteria cause fun depends on who you target. However what i found fun was the exploration part.
- Innovation:
- Not much to say really, it is a common concept but that doesn't mean you shouldn't make it for a jam to learn and evolve! Gj
- Theme:
- Fits nice with the switch between fight and explore. I would like it more intense in the storm part (consider sfx, vfx, difficulty)
- Graphics:
- Nice use of assets, and fine character to match them. Gj
- Audio:
- Nicely implemented. (tip for improvement: sfx for walking on grass, wood etc really immerse you in the game, also monster death sounds)
GJ! Keep it up!