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(+1)

Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:

  1. Game Design:
    1.  I like the exploration part to find the chests though by wave 3 i had found everything and just waited for the storms 4-5.
    2. The enemies were too easy. It's ok to have easy enemies in wave 1 to get the idea but the scaling not enough especially with the powerups from the chests. Moreover there are so many hearts around but barely needed a couple.
    3. I think there should be only running by default cause slow walking didn't have a purpose (like needing small adjustments). It was just a key i had to press during the whole game.
    4.  I also liked the labyrinth design. just maybe make it more expanded so you don't see all other paths when trying one
  2. Fun: 
    1. This is a bad criteria cause fun depends on who you target. However what i found fun was the exploration part.
  3. Innovation: 
    1. Not much to say really, it is a common concept but that doesn't mean you shouldn't make it for a jam to learn and evolve! Gj
  4. Theme:
    1. Fits nice with the switch between fight and explore. I would like it more intense in the storm part (consider sfx, vfx, difficulty)
  5. Graphics: 
    1. Nice use of assets, and fine character to match them. Gj
  6. Audio:
    1.  Nicely implemented. (tip for improvement: sfx for walking on grass, wood etc really immerse you in the game, also monster death sounds)


GJ! Keep it up!

(+1)

Thank you for the review! 

I totally agree with all the statements and glad to see that the main flaws are principally cause of running out of time haha (Ran out of time for testing the difficulty and times between waves, also I had a Volume to add a "storm-like" setting during the wave but with build I messed up some graphic settings).

(+1)

It is fully understandable and i don't write these reviews to diminish the game! It was very well done and most importantly COMPLETED! Even without the ending at wave 5 the core game loop was done so GJ.