I like the design of the main character but I do wish he was more expressive for mow big his is on screen.
Play game
Dan The StormBreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #48 | 4.000 | 4.000 |
Overall | #290 | 3.368 | 3.368 |
Audio | #291 | 3.316 | 3.316 |
Fun | #304 | 3.368 | 3.368 |
Graphics | #369 | 3.526 | 3.526 |
Innovation | #511 | 2.947 | 2.947 |
Game Design | #537 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
More or less, but yes
Did you write all the code and made all the assets from scratch?
Most part of it, and the ones that I didn't make are in the description of the game.
Comments
Dan is the man! Really liked his character design! The mechanics of the game are great, and really fit the brief for the theme of the jam. Really like the exploring aspect during the "calm" section, searching the areas for upgrades and power-ups. Great work on this one :)
Great game Dan!! Like the upgrade phase being more about exploring rather than just some button. Made it more interactive and fun.
A few bugs I noticed:
1. The mouse icon shakes/vibrated/glitches when the character is moving.
2. Triple shot is not that useful since when fired sideways; it does not spread but go in a single line. I think you already know this.
3. Some weird hitboxes when walking on thin paths
Apart from that, a really solid game. The art and music are also very well integrated into the game. Had lot of fun. Played like 8-9 waves before reading the rest :D
Kudos!!
Pretty fun to play. I think the movement is a little sluggish at times but otherwise it's a nice wave survival. Good job!
Cool combination of exploration and battles! I personally liked the exploration part more. The first few battles lasted too long, but then I got damage and triple shot upgrades and the last few battles went down smoother. I got all the chests before wave 4. Few more chests, and different enemy types or a boss fight would've been awesome.
Had fun playing the game, I forgot to use sprint, lol. Overall I liked it, I think more enemy variety would've helped later levels become more dynamic as well.
The gameplay is really clean and fit the horde survival genre very well. Although, even more impressive than that was the artistic side of the game. The visual artstyle is really charming and the music is simply stunning. Great submission :)
Hey! Congrats on submitting, this is success by itself and will make you better overall! Here is my review:
- Game Design:
- I like the exploration part to find the chests though by wave 3 i had found everything and just waited for the storms 4-5.
- The enemies were too easy. It's ok to have easy enemies in wave 1 to get the idea but the scaling not enough especially with the powerups from the chests. Moreover there are so many hearts around but barely needed a couple.
- I think there should be only running by default cause slow walking didn't have a purpose (like needing small adjustments). It was just a key i had to press during the whole game.
- I also liked the labyrinth design. just maybe make it more expanded so you don't see all other paths when trying one
- Fun:
- This is a bad criteria cause fun depends on who you target. However what i found fun was the exploration part.
- Innovation:
- Not much to say really, it is a common concept but that doesn't mean you shouldn't make it for a jam to learn and evolve! Gj
- Theme:
- Fits nice with the switch between fight and explore. I would like it more intense in the storm part (consider sfx, vfx, difficulty)
- Graphics:
- Nice use of assets, and fine character to match them. Gj
- Audio:
- Nicely implemented. (tip for improvement: sfx for walking on grass, wood etc really immerse you in the game, also monster death sounds)
GJ! Keep it up!
Thank you for the review!
I totally agree with all the statements and glad to see that the main flaws are principally cause of running out of time haha (Ran out of time for testing the difficulty and times between waves, also I had a Volume to add a "storm-like" setting during the wave but with build I messed up some graphic settings).
Enemies are too slow and its too easy to dodge their bullets. Overall game looks great. Good Job!
Leave a comment
Log in with itch.io to leave a comment.