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I don't think that the game fits the calm before the storm theme in it's current state - the game just ends when the thief is caught. It would be cool if the player could still run away if he got noticed, maybe by hiding behind furniture. The condition upon which the player is caught is just the distance to the baby, so it gets repetitive quickly. That said, I've really liked the visuals of the game and how the character moves - it feels like an episode of some cartoon! The change in music when the player is about to get caught is a nice touch. Looking forward to updates on this game :).