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Kurkov11

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A member registered May 10, 2024 · View creator page →

Creator of

Recent community posts

The general idea of the game is that the screen gets blurry when you lose enough sanity, but there is a bug that sometimes after interacting with the teddy bear a few times the screen stays like that until you move to the next area which ruins the experience. You are right that the game should be explained better during the actual gameplay. No one likes reading through the rules before playing. Thanks for your feedback, it means a lot!

That's great, looking forward to it. Hey man, people are not giving that many reviews now and we just need one rating to qualify for the official results. So we would greatly appreciate if you could rate our game.

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The character jumps too low and is too fast. I've played the game on one computer and the in game visibility range was very poor, but I've tried it on a macbook and it was good - something is off with the scaling - it is not even across devices. Also as others mentioned - checkpoints would really help. I've liked the idea behind the game - how the computer runs away from the flood - pretty original :). Congratulations on finishing the game!

Interesting idea, but the html version was very laggy when the waves started for me.

Great game. Short but super well polished. Gameplay is fun for what it is - pretty creative! SFX were satisfying - they added a lot of personality. I liked how you approached animating the water :). I cannot believe how you managed to draw all that in such a short time. Great job!

There was an idea to name it "Asian Parent Simulator", but we didn't want to get disqualified lol. Don't tell anyone

Thanks for playing and sharing your opinion! Sorry for the fridge bug :(... It's fixed now.

Thanks for checking out the game :)

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  • Gameplay: There is not much variety when the game progresses, it would be cool if  the cloud could raise up and destroy the taller buildings that it could not reach before or something like that, but it's understandable to focus on the core gameplay first in a game jam. Also you can buy a lot of upgrades right at the beginning - it does not feel right for me. Destroying the buildings feels very good though - it is polished.
  • Graphics: top notch for a game jam
  • Music: It would be satisfying to have some neat sfx when destroying houses. The jolly bg music is funny, considering that you literally turn the city into dust (and I like it lol)

Overall I really liked this entry and I hope that you find my opinion useful!

Hey, a couple of things here:

  • There is not much variety - in each turn you just fight zombies with a sword, sure there are different types of swords, but the only difference is the damage. The zombies stack together and head towards the player at a constant pace, making each wave very predictable. It would be cool to see different zombies - one is faster, other deals poison damage over time.
  • Problems with game mechanics: 1. Zombies are still able to hit the player through the fence if you are close - I don't know if that was the intention, but it makes the fences useless imo. 2. You can buy the same sword multiple times, so you lose money and you don't gain anything.
  • The UI is really small - it is hard to see anything
  • There is no sound - the game would feel a lot better with some fitting bg music and sfx for slashing the zombies

That said, there are no bugs that I encountered. I liked that the sword range was bigger than the other game of this type that I've seen - it was pretty satisfying to slay the zombies. Anyways, congratulations on finishing the jam with a working game! I hope that my feedback will be useful :))).

The game is all over the place, I don't really know where to go. I think you've tried to implement too much mechanics and didn't really focus on the core gameplay. The parallax effect was pretty nice though.

Made me laugh. Guests are like a sanitary inspection :)

It is! We've just assumed that we cannot update anything, but as it was a game-breaking feature we were allowed to fix it. Big thanks to you for pointing that out! And a lesson for us to read the rules more carefully :).

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Unfortunately the sanity shader does not work as expected in the html version - thanks for the report. It should cover the whole screen making it blurry - this works normally in the downloadable versions. Sorry for that! I think we could decrease the interaction time for each item to slightly increase the pace of the game. Thanks for your opinion!

Sorry about that aubergine on strawberry thing (lol) - it has probably ruined your run... Thanks for acknowledging that!  We are glad that you liked the game - it means a lot to us!

We are glad you liked it :). Thanks for the comment!

On the second wave the game gets a LOT harder lol, I didn't get past it. Any mistake causes an immediate death pretty much. I think that the damage should be lowered - on the mushrooms at least. Also it would be nice to have clearer hints when the player is hit - like a hit animation. That said I liked the game, it's easy to hop back into and pretty satisfying - especially with the axe :). And the peashooters are cute.

I don't think that the game fits the calm before the storm theme in it's current state - the game just ends when the thief is caught. It would be cool if the player could still run away if he got noticed, maybe by hiding behind furniture. The condition upon which the player is caught is just the distance to the baby, so it gets repetitive quickly. That said, I've really liked the visuals of the game and how the character moves - it feels like an episode of some cartoon! The change in music when the player is about to get caught is a nice touch. Looking forward to updates on this game :).