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Thank you for your comment! Yea, we where thinking on a speed selector, we just didn't get the time, so we left two speeds, no speed and normal.

The deck indicator I didn't think of it, but it is a great idea! As the game draws inspiration from loop hero and you just can't make a game that big in a Jam, I just didn't think how to solve this problem in particular.

(+1)

In Slay the Spire, there was a small circle with a number that showed cards left in a deck.  It did not explicitly stated what it is, but when player drew cards, the number would decrease to correspond to cards drawn.

And yeah, I agree with time limitations of a jam + it is easy to forget things to do + there is life as well :)

The deck numbers were in the game, they weren't showing because of a bug, but we just patched it, as we found a critical bug with the discard pile.

Good Job!  Critical bugs always find a way to sneak on!