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A jam submission

Monsters of the StormView game page

Traverse endless loops, summon monsters, and survive the storm as you reshape the land to conquer the labyrinth!
Submitted by AbstractDigital, Sven von Brand L. (@svbrand), TheSylar, Rothbilly (@BillyRex96) — 23 minutes, 45 seconds before the deadline
Rated by 43 people so far
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Monsters of the Storm's itch.io page

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How does your game fit the theme?
You have to help and save the monsters before the storm arrive

Did you write all the code and made all the assets from scratch?
We made all the code and the art, but we use free music from the unity store

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+1)

This game is awesome, I'm a huge fan of the visuals and the game was unique and fun. Great job!

Submitted

Really cool mechanic! I wanted to play more! It takes a bit to get your head around how it all works, but once you know, it's really fun to try and optimize the speed at which the terrain changes on the monsters' path. The wobbly animations remind me of Baba Is You. I would've used some kind of marching music with the walking monsters.

Developer(+1)

A marching song is a great idea! I would use it with some items though, not always, it could feel repetitive. We do have a storm music system that went unused, as we ended up not having the storm in game.

Submitted(+1)

Hee-ho. Interesting idea and gameplay. Cute art. Good job

Developer

Thank you!!

Submitted(+1)

Original concept, interesting idea, good art and music. Nice game, love it <3

Submitted(+1)

This game idea is really cool and unique, music is relaxing and fits well the game. Also loved graphics and the cute animations, nice work!! :)

Feedback:

I feel monsters ran out of color really quickly and sometimes it's hard to get a refill card, so in that way it's a bit unbalanced.

Also I was really lost when I first played the game, you could polish a bit more the tutorial to make sure all the mechanics are clear from the beginning.

This game was one of the most original I have seen in this game jam, keep going!

Submitted(+1)

really cool game ! cozy gameplay, and the graphics were ultra cute. I struggled a bit at first and then it got smoother, i still had to try 3/4 times to complete it but it was fun overall ! nicely done

Submitted(+1)

A cozy game with strategy elements and I liked it! In my first run, it was confusing to understand what to do, but in my second run, I completed the game! 

It would be nice if farm zones (named hills I guess) gave food to monsters since I thought it was the main food resource for monsters.

Overall, well done!

Submitted(+1)

"This game is so addictive."

Submitted(+2)

I have to admit I completely didn't understand what I was supposed to do at first, but once I got it I played all the way through and enjoyed it. Maybe it was just the upgrades I happened to get but I definitely never felt low on coins and was able to pretty rapidly go through my deck and play everything repeatedly.

Having to keep an eye on the monsters and keep them alive kept things interesting. Sadly a long legged red dude tragically passed away right as I fed him a burger. If only I had been faster. Good night, sweet prince :'(

Submitted(+1)

Very clever game! The monsters walking around a loop reminds me a lot of Loop Hero, but now you’re taking care of monsters instead of being a band of heroes defeating them. I love the art style as well

Submitted(+1)

wow! incredible game! i really liked how it was structured around making paths for the monsters to collect items from! i think i played this a bit too much than i'd like to admit, haha. it's a bit hard to keep all of your monsters fed, especially ones that aren't walking. but i'd love to see this into a fully fleshed out game someday, if you all are intending to. all in all, an amazing game.

Submitted(+1)

Pretty neat concept. I little confusing to understand whats going on at first. I think if you were to build this out you might want to start the player off with only a few resources at a time. It felt a little overwhelming and with such steep prices it was easy to get stuck.

Developer

Yeah, the game lacks progression, it took us too much time to find a satisfying game loop and we just weren't able to do a progressive game with the time left, a lesson learned for future game jams!
Thank your for playing our game and for your advice!

Submitted (2 edits) (+2)

Monster Mash!

1. incredible innovative game

2. I was a little confused at first and thought it was bugging out, I couldn't place my second building, and when you try to press on the cards in hand with your held building it places buildings there haha. Soon i realized you place the buildings onto existing paths

3. the path system works seemlessly its very innovative and very fun to keep building and expanding

4. keeping monsters healthy is tough, you really need a lot of coins for reshuffles and i find buying anything with coins early on is really detrimental. Maybe its because I started with 3 monsters on a path in a game, which is too hard to maintain, instead of two

5. The idea of color draining out of monsters to lose health is a very clever idea

6. theres a lot of replayability here, do any of the mosnters do anything differently at all?

7. I really wanted to play this in full screen but a lot of the game gets cut off when I do, is this an issue on your end as well

8. also wish there was some visual feed back when you do a reshuffle, or a shuffling noise

9. I forgot to mention the art, the 'drawn' style is amazing

I gave this game high marks, very great, keep jamming!

Developer

Hi, thank you for your comments!
1: Thanks :D
2: Yeah, we weren't able to do a good "tutorial" or natural progression of mechanics.
3: Thank you for noticing! It was a lot of work and I am very happy with the result.
4: Yeah, we didn't have the time to balance the game, there are not enough ways of producing coins, chainsaw is the current meta.
5: Thanks, I implemented that :D
6: They have different stats, Red monsters are weaker and faster, Thumb monsters have more health, but are slower, Rock Llamas have a shield, so they don't lose too much health and can survive with little food. And the Serpent Thingies are all rounders. If we ever continue developing this game I would give the monsters passive abilities, some triggered abilities in certain biomes and do some monsters that walk the other way.
7:  We didn't have problems with full screen, if you could send a screenshot that would be awesome.
8: Yeah, would love that, I had the sound effect in the game, but didn't trigger it :(
9: Thank you!!

Submitted (1 edit) (+1)

very good game, kept me going to the end for a couple of times! the "mission" screen was kinda difficult to understand at first, so i had to open/close it 3-4 times until i figured it out. i would suggest something like moving it to the side or making it a bit transparent so that the player can see the ui at the same time.

all in all great job though, i had a lot of fun and found it very charming!


edit: ah, also i had a lighthouse spirte sticking around even after i used the sea card, i read in another post something similar about a burger. well it happens to lighthouses too :P

Submitted(+1)

This was a really fun game!  I love the gameplay, the art, and the polish up.  Great Job!

Submitted (1 edit) (+1)

I did find a bug, where if you click on a hamburger card while there's a hamburger on your cursor, it leaves a hamburger picture there!


Developer(+1)

Hi, thanks for playing our game! I thought I had patched that bug! thanks for reporting it!

Submitted(+1)

That was really cool! Unique game, with unique game design, great video and audio presentation!
I wish game allows more "progressive" gameplay where it would be easier and forgivable at the start and harder at the end. It would allow to experiment more with cards and allow player to get used to them.

This was really, really fun!
Hope you'll get some fun with Stormflow as well, if you'll have some time!

Developer (1 edit) (+1)

Thank you for your comments, I tried your game, very interesting! In terms of the progression, yes we would have loved to add that, we just run out of time!

Submitted

Very understandable :)

Submitted(+1)

This was a really good submission, the game was very unique and I don't think I've played a game like it before. Once I got the ropes and understood exactly what I was doing, I had to go for another round. Thank you for reaching out in the thread! Had a great time!

Submitted(+1)

Really nice idea and music. I liked it a lot. My only suggestions is that sometimes monsters where on top each other and i couldn't feed the one i wanted, and maybe reduce the tutorial text to only the not intuative things or add images.

GJ!

Developer(+1)

The monsters overlapping I think that needs a better selection system, where if two monsters are within the click, the game pauses and shows the monsters side by side or something like that. In regards of the tutorial, yeah, we need to improve it a lot, I always run out of time in Jams and can't make a decent tutorial :(, this is something I need to work on in the future.

Thank you for your comments!

Submitted(+1)

This game was pretty fun and very chill. Really liked the Loop Hero-esque gameplay loop, and had a great time. My only feedback and suggestions, is that I ran into a bug where one of my monsters was super tiny, and it was really hard to tell when they were running out of food. I would also say that I didn't really get the storm aspect of the game, but overall had a great time and is one of the better jam games I've played.

Developer(+1)

The tiny part is a bug when they are dying, you just didn't let it die and you had a small zombie on your hands. About the storm, the game takes place before the storm, we had a storm in the works that was a heavier state of the board, but just run out of time and left it as the story. The game is about collecting monsters to save them from the storm, that is our original vision.

Thank you for playing the game and your comments!

Submitted(+1)

Your game is so relaxing and satisfying! I wanted to fill up the whole map with tiles but the monsters kept dying because I didn't have the right resources to buy them food. maybe unnecessarily hard but I liked the core mechanics.

Developer

I also think that it is unnecessary hard, a game jam game, you know, didn't balance it.  I wanted to do levels that got progressively larger maps and have the player go learning slowly before the big map. Thank you for your comment! As a winning strategy, get the chainsaw as soon as possible.

Viewing comments 38 to 19 of 38 · Next page · Last page