Thanks, that's what appealed to me about the idea too, the concept of having to figure out how to meaningfully help people even if you can't save them. I agree with you about the NPC behavior after unpossessing, the limitation I was facing with this was that since I couldn't control where they ended up when unpossessed, I couldn't risk giving them a move route or they could have gotten stuck. In the future I might work on this though, thanks for the feedback and taking the time to play!