Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks, that's what appealed to me about the idea too, the concept of having to figure out how to meaningfully help people even if you can't save them. I agree with you about the NPC behavior after unpossessing, the limitation I was facing with this was that since I couldn't control where they ended up when unpossessed, I couldn't risk giving them a move route or they could have gotten stuck. In the future I might work on this though, thanks for the feedback and taking the time to play!