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(+1)

i just love this concept. being forced to show empathy for people who are just about to die really gets me. its a concept i really want to see expanded in one form or another.

that being said though, the QoL was lacking. a map wouldve been nice, as well as an in-game journal, maybe? NPCs just standing around when unposessed also felt a bit weird, i ended up leaving the grandma in someone else's house lol


the main menu music goes so hard

Thanks, that's what appealed to me about the idea too, the concept of having to figure out how to meaningfully help people even if you can't save them. I agree with you about the NPC behavior after unpossessing, the limitation I was facing with this was that since I couldn't control where they ended up when unpossessed, I couldn't risk giving them a move route or they could have gotten stuck. In the future I might work on this though, thanks for the feedback and taking the time to play!