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visual sell out the show for me ... dam those rings looking to fascinating for me. also music was really really impressive considering that you made the music. but i feel game could have been more immersive . like i didn't usually play rhythm  games so i cant tell that the bpm was correct or not .. or any technical things . but all i can say is that there was a missing " Curve " like slowly progress and then end satisfaction ..
also the game ends pretty weirdly like it just music turn off ,nothing special 

i hope you will talk to mod's on discord and improve this .. or just take all you learn from this project and implant in your next project ... hope you best of luck ...you have some really cool skils in Art and Music

also you can check out my game also ... its also Art based  game like yours . but its a puzzle platformer  ... you should definitely try it 
https://itch.io/jam/brackeys-12/rate/2965456

thank u! it was such a struggle cuz it was my first time making music, so I'm glad it worked out! For sure the concept we had planned and vision didn't exactly match what we had done since we pretty much only on the last day to do majority coding wise  and massively ran outta time, and ye good idea to add a congrats screen at the end, alongside a score counter for "perfect", "mid", and misses. I tried out your game! I love the vibes and the minimalistic graphics and color palette. Interesting decision to make our sprite a glowing cube :O! My critique is it got pretty annoying to have to redo the previous levels too every time I died, and for me it wasn't intuitive to figure out what was supposed to happen... maybe like a level savepoint thing wud be helpful :D gj tho as well

Thank you for the genuine feedback. I’ve received quite a few complaints about the jump physics and the world save points, especially how players have to redo all the "calm world" sections repeatedly.

The idea was actually intentional. I thought it would be cool not to include save points, so players would need to go through the calm parts again before entering the portal, and then, with the timer, they’d rush into "storm mode." This was meant to reflect the "calm before the storm" concept.

However, I feel I may have failed with the difficulty. I set it subjectively based on my own experience, thinking it would be challenging with  those jumps and save points. But I realize now that instead of being challenging, it just made the game frustrating for players.

I'll definitely make these small changes after getting permission from the Discord mods.

Good luck with your game, and thank you for your valuable time!