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No need to - it is not something that you could have envisioned :)
My guestimate is that the game was designed for 60fps, but emulation and my computer runs it at 144fps, which kinda fits the time difference.

do you think theres a fix for it that i could consider?

Since it is Godot and I am learning it now, I may have a proposition:
- Go to project settings
- Toggle advanced settings on the right of a pop up window
- Go to "Run"
-Set Max FPS to 60.

If it will work it will be nice.
Alternative is web release.

i see...thanks for the help!