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A jam submission

Empty ShiftView game page

explore a secret basement hallway with 5 labs, get out with the needed materials without any problem.
Submitted by vector3cat (@vector3cat) — 10 hours, 42 minutes before the deadline
Rated by 33 people so far
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Empty Shift's itch.io page

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How does your game fit the theme?
It has a calm beginning, leading to a horrific end

Did you write all the code and made all the assets from scratch?
I have written the code all by myself, and the story, characters, and the music are all by me, most of the other assets are from cc0 websites but some of them were made by me, for example the animated sprite of the main character was drawn by me while using a cc0 asset as a structure to not mess up the anatomy.
the websites which i got assets from are credited in game.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

I might skip rating this game unless I missed something, but I tried pressing every key and clicking every button and I can't enter any lab. I might consider playing this game again though, looks interesting.

Submitted(+1)

interesting game, the visual is appealing also

Submitted(+1)

sound design and art style is great! i found the core gameplay loop to get a bit repetitive, alongside that there were also 3 separate crashes that forced me to reset the game, but other than that, i really enjoyed this game and i reached the ending! the ending definitely was surprising! overall, this game was great. as I mentioned before, yes it got quite repetitive, but that doesn't mean it was bad! i found it quite relaxing and challenging actually, it was a perfect mix of the two. would love too see any future projects you make!

Developer

thank you very much! i appreciate it a lot!
can i know where you got the crashes so maybe i could fix it?

Submitted(+1)

on door 2, 3 and 4, as soon as i would get the code i would go over to the door to try to input it and there it would crash

Developer

did you spam any key while being in front of the doors or did it just crash out of nowhere while transitioning to the passcode lock scene?

Submitted(+1)

Very cool! I was very impressed as soon as I booted up, the game looks very good and the animation is nice.

I really liked the ending because getting through labs 1-4 you get used to how things go, so seeing the door just open after the code but the player not entering instantly made me fascinated, and I loved the-- thing that happens at the end (Not spoiling it for anyone who has yet to play)!

That being said the game possibly demands too much time for the paper-clicking, kinda like porkrind commented, where perhaps it would be best to shorten the time and instead introduce a new mechanic/catch to increase difficulty.

Overall it was very cool, great presentation, and loved the one lore note!

Developer

thank you so much! i would have definitely made a better minigame if i had time and also a teammate who could do some backgrounds and sprites and stuff!
but theres a high chance i will come back to this game and try improving its minigames in the future after this jam!

Submitted(+1)

The premise is intriguing and I like the side view of the labs. The presentation overall was also very nice. 

I did found the paper clicking to be a bit of a test of patience. I was clicking everything fairly fast, but in the 2nd and 3rd room I had to play the room more than once to find the notes. I would recommend shortening the length it takes to find a note because 2 minutes without finding one is quite long to be clicking for.

Overall though I think you did great work on the game and it was nice to see some detailed story stuff!

Developer (1 edit)

thank you very much for this kind and honest review! i really appreciate it!
regarding the notes...they are supposed to be for players who dont go straight from lab to lab to finish the game, and who want to find more secrets, thats why i wanted them to be hard to find, especially after lab 1, the other labs require you to go back in them and search more to find those!

Submitted(+1)

Hi, I couldn't get through the first lab, I got over 100 points, but nothing. How much score do you need to get through the Lab 1?

Developer

i am terribly sorry! there was a game breaking bug revolving delta timing, i have fixed it now so i want you to download the game again and also delete your save file from "AppData\Roaming\Godot\app_userdata\Empty Shift\saves" and try again.
im so sorry.

Submitted (1 edit) (+1)

This was one of several games I finished during the jam (score is 10940). Don't know why I've collected keys. It seems "Code" is all what matters anyway.

I like what the goal was clear and gameplay loop was addictive enough for me to complete the game. Also, I like how balance and progression was made. It kept me on toes for the whole game. As other mentioned, I would expect more juicy visuals for the gameplay part as looking for 90% of the game at the black screen is not that exciting.

Enjoyed the game! Thank you for this one! Check mine if you'll have some time!

Developer (1 edit)

im so thankful for this review!
yes the devices were not the part of gameplay progression but were important to the lore of the game and thats why they come before the passcodes to make sure the player gets them!
ill definitely try your game!
now that i think about it though, it was a great point, as the player has to collect it so there should be a punishment if it has not been collected...hmm...
thank you! ill definitely do something about it!

Submitted(+1)

I would have loved to rate finish it but i literally couldnt get past the first bit because of what you said before, 

one thing i did try was running my game and muting it at the same time as i was playing your game to drag down my performace ; sadly this did not work.

As i said before in an earlier comment this is a game breaking bug and according to the rules you are allowed to update it.

I would be happy to play your game again!!!

Developer

im uploading the fix, would love it if you tried the game again after i do it!

Submitted(+1)

Yes i totally will reply to this message when its all uploaded.

Developer

please delete your save file in \AppData\Roaming\Godot\app_userdata\Empty Shift\saves after installing the new version for it to not mess the settings up!

Developer

i have uploaded the update, let me know when you finished the game!

Developer

did the fix work?

Submitted

sorry i was doing something else , im gonna play it now

Developer

im sorry i deleted the update file to be able to upload it with itch.io's butler so it might take more time...

Submitted (3 edits)

I saw that it worked for the other guy but for me it didnt work, i played it twice ,restarted the game and played it twice again to no success . i think this is a problem on my end though.

Im still gonna rate it based on the part of the game i saw and how dedicated you are to having  a good game!

EDIT:

i js thought id mention this


Developer

i told you, i deleted the update file to do my updates using itch.io butler thats the base one, please wait a bit...

Submitted(+1)

ahh im sorry you said "did the fix work?" so i assumed it was done.

Developer

yea i asked that before deciding to remove it and add it with the butler...
anyways, im so sorry, the newer version is up and running!
you can try it now!

Submitted(+1)

okay il try it tmr 

Developer

by the way before downloading the fixed version, please delete your save file in "AppData\Roaming\Godot\app_userdata\Empty Shift\saves" for it to work

Submitted

Didn't make it past Lab 1. The game does not tell me what I do wrong. Should I get some score? Should I just hope what I need spawns? Art and music are nice from what I can see, so good job on that front!

Developer(+1)

there is this bug where if you have more than 60 fps, the time goes faster for you because i forgot to use delta timing...
i dont know if your problem is that or not but i cant fix it because the fix i provided for a later version of it was alongside some other improvements which means i cant upload it or it will disqualify me, and i cant rewrite the codes to what they were because i have already forgot XD
but thanks for the kindness! ill check out your game!

Submitted(+1)

The rules say you are alowed to fix game breaking bugs which i think this classifies as

Developer

im telling you, the fix is alongside some improvements so if i give it out theres a chance it will disqualify me which im scared of!

Submitted(+1)

Will try to remember to check the game out after the jam when you post the changes!

Developer(+1)

i actually got to fix it and now i will upload it soon!
this fix should make the timer not go faster than how it is intended to go.

Submitted(+1)

I like ittt

Submitted(+1)

Astounding gameplay overall, already tried, really like it. Now its ur turn to Try & rate us. Thank u :)

Submitted(+1)

Personally, loved the music and the art style! But the game lack's the visuals in my humble opinion. It can be more diverse and engaging just with slight modifications to the environment rest of it is fun ^^

Developer(+1)

thank you very much! if only i wasnt doing this solo and had an artist teammate, we would have definitely added more visuals, but hopefully after this(which is my first jam) ends, i hope people would recognize me from my game and team up with me for the future!

Submitted(+1)

The soundtrack is diverse and memorable, with tracks that perfectly fit the mood of each scene.

Submitted(+1)

It was clear what the player needed to do, and the music fit the game well. One issue I had one the collecting of items caused my hand to get tired due to the movement and clicks that were required

Submitted

Unfortunately I wasn't able to progress past lab 1 due to a bug. The timer seemed to be going down twice as fast as it should have. I'm wondering if it's a high framerate issue? I've had similar things happen in old Assassin's Creed games.

From what I can gather however there was a lot of love put into this game, I think the visual style, while a bit bland, fits very well with the music chosen at least for the Lab 1 minigame.

If the bug I encountered gets patched I'll come back and give it a proper go. I'm excited to play the rest so I'll leave a preliminary rating right now and update it once I'm able to play the whole thing.

Developer

yeah im so sorry about it, the thing was i had to limit the fps because the timer of it works based on frame rates(dont ask why i did it like that becuase i myself dont know haha) but it is patched for this later update ill upload after the jam ends!

Submitted(+1)

It was fine, but the game play was very repetitive.  

Recommendations:

- There should have been more juice.  For example, visual and sound effects for hitting the bits of paper.

- Maybe, instead of static bits of paper, how about hitting drones flying around the screen, one of which has the code?  Then the drones could explode when being hit.

- Improved colour palette.  Have some sprite as the background image instead of leaving it as a plain colour.

Developer(+1)

thank you for this honest feedback! i really appreciate it!
to be honest, there are sound effects for when you click the papers, they just have a lower volume!
and for them being drones, it does sound cool but unfortunately it doesnt fit the lore i am going for.
i will definitely consider thinking about the other recommendations for later updates though!

Submitted(+1)

Nice game

Submitted(+1)

Nice looking game!

Submitted(+1)

Great game!I've experienced a couple of crash, but overall i think it's a great Jam game!

Developer

thanks for playing!

Submitted(+1)

Really love the aesthetic of the game. The gameplay could use some polish but I think it's going in the right direction.

Developer

thank you! im glad to know that!

Viewing comments 30 to 11 of 30 · Next page · Last page