Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Excellent little game! Really really well polished considering the time constraint.

I was dumb and did not drag the first few fish/cards into my inventory. (even though it was there in red text)

Is there a reason the drag and drop mechanic needs to be there from a design standpoint? Maybe it makes the player feel like they are "hauling in" the fish or something?

Either way- I enjoyed the minigame, and the upgrade progression seemed to be very natural. It also had a very cozy aesthetic. Great job.

Give Hurricane Watch a go if you get time!

Hey thanks a lot for you review and feedbacks, we're glad you appreciated the game !

Let me stop you right there, you're not dumb ahah ! We definitely did that to make the player feel like "hauling it" but it's clear that it was a huge misconception on our side since many reviewers didn't notice that they needed to take an action for that. We'll definitely rework that part so that it feels more natural to the players !

That's really nice that you enjoyed the upgrade progression, which was a central thing in our game design (we would have loved to further expend it tho) ! And yes, our artist really did an amazing job, feels like being in his backpack sometimes ahah.

Anyway, thanks a lot for dropping by !