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(2 edits)

I really wanted to add lighting and post processing to make stuff look better, but I ran out of time. Yea that text issue is pretty common from what I've seen so far, thanks for the feedback. I also tried making the dash less clunky but that also needed more time, in such a tight space the dash can't be a constant distance like I implemented it. Thank you for playing!

(+1)

Yeah, I was stuck for only a minute, I didn't quite understand how the health/stamina/wrath work
when you lose health you die - but i lost all health on final boss but did not die (im not good with bullet hells)

first calming wrath costed stamina, but then it did not

about graphics, I meant doing more with less, try to limit your sprite size, colors, shapes, to get more consistent style.
Nevertheless it was very fun, thank you.

Yea so each level I tweaked the values to test a different skill so the stamina/wrath values vary. In hindsight this took way too much time to design levels, and I'm probably going to fix this and not do that again lol. I'm glad you had fun.