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Thank you for the compliment, that's fantastic to hear! Sorry to hear about the slingshot bug though, and the idea is definitely a novel one as far as we can tell, but we were hoping the tooltips and pauses would help the players. Any recommendations on what would make it more clear on what to do?

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I think that even though the concept started as a spin on classic rpg leveling systems, it would cause less confusion if it was presented as something else. functionally the same but flavored as "stances" or something.  an easier way would probably just be to have a sentence in the tutorial that says that you need to respec to fit the situation lol.