Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for the feedback, Tanxui! Unfortunately with STELLA being a story without any sci-fi or fantasy elements, I think it is more difficult to create any interesting "hooks" aside from well-written characters and interactions to keep people engaged. Where I lack in a setting without those fantastical elements, I hope I can make up for with more deeply-written, realistic, and lovable character dynamics and personalities. 

With this being  the introduction of the game, its world, and its characters, I hope I can write future updates with more engaging and enjoyable situations, conversations, and dialogue in general.

(+2)

Thanks for your reply! Yes, it's easier to write exciting stories for fantastical settings, but that doesn't seem to be the problem here. I just think that many conversations get boring after a while. They are either too long or not interesting enough.

I'm not a writer but let me give you some potentially irresponsible advice: I dare you to reduce all dialogues with Crystal and the MC's friend to half the length. Just focus on what's most important and see what happens.

(+1)

Came here to say the same thing. The conversations between the MC and some of the other characters are way too long and not gripping enough, especially with the MC's friend and Crystal. It could use a bit of trimming, imho.