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The design of the tasks is really impressive. It's not easy to maintain a balance between the movement speed, map layout, and the time required for the tasks themselves. I don't know how, but you managed to really strike a balance that keeps the gameplay feeling fair while not being either boring or overwhelming/impossible. The music is also lovely, and helps keep me calm as I'm helping her lol. Different music would certainly give me a different attitude. The only change I’d suggest is allowing players to carry two items at once. I tried to pick up both the medicine and heating pad to deliver them together, but could only carry one at a time.

Your development style in general is also so heartwarming. Your care for your partner is clear in the choices you made. The  art style, music, and dialogue all shimmer with evidence of your own kindness, patience, and forgiving nature. It's very appreciated that you chose this sympathetic view rather than a more hostile one. The way you’ve infused personal experience into the game is beautiful, and it’s undeniable that this project is a labor of love. I can't wait to see more projects enter the gaming community made from a place of love. Brilliant submission. Good luck!

The game is a bit easy the way it is. Making the player grab 2 items at once would make it even more easy to control that irritability meter. So I designed it in a way so that you can only pick 1 object at a time.

Thank you for the kind words and the brilliant feedback.! This comment made my day and thanks a bunch that you tried my game out. Glad you enjoyed it.!

PS: I was this close to not submit this game and scratch the whole idea 5 hours before the submission deadline lol. But you made me feel glad that I kept working on it and submitted the game.