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(1 edit) (+1)

One of the best in the jam, only complaint is that the clock tower is made useless by the fact that you will always have the board filled up at the end of turn 20. My solution would be: add the ability to skip if you want.

(1 edit) (+1)

Thanks for the encouraging feedback!

Yeah I agree the Clock Tower is not straightforward to use. The idea was to counter any "reduce turn limit" effects that happen with Nuclear Plant or Cave. I guess Skip would still be useful if you're running out of slots but have time. I'll consider this, thanks for the suggestion!