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yeah, the way i did movement only allowed for a couple different movement speeds since certain speeds will cause the ship/enemies to appear "jittery" since its "true" pixel graphics. i also wanted to lean into it since the slow movement sort of forces the player to strategize with upgrades, or play more strategically in game. its also sort of a gimme, part of the reason i started the player with 10 coins was for them to come to the realization that the ship was too slow and that they should buy the speed upgrade on the next run. sorry about the graphical issues, i dont know how to fix html, i just used godot default settings lol. thanks for the play/feedback!