good visuals/music. placement of the buildings worked well/was intuitive. the game mechanics were a little hard to understand though.
these were some ideas i had:
- building logic was unintuitive/hard to remember - i found it difficult to try to place the buildings strategically since the synergies didnt really make sense to me. for example, why did the churches protect houses? and which houses did they protect, adjacent houses, or all houses? little things like that.
- building indications were weak - really hard to tell the which model represented which building type and the icons were pretty confusing too.
- time constraint - not enough time to place houses strategically especially given that it was difficult to tell which were which
-random generation - felt like it was difficult to strategize when you could only build certain buildings on certain turns
other than those things the game worked well for me. thanks for entering!