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I played a little bit but then my daughter took over. She played for 45 minutes. She loved this! She said her only real note was the length of the calm before the storm and the quickness you can build up. When I came back to her, she had so many crossbows and walls that I could not see the land or anything beyond what shes built and was stuck at the house. haha. This wasnt a bug, but she said she became over-powered pretty quickly. She also was not a huge fan of the sprint system. I also had that note. I thought it was cool and unique at first but began to become something I waited on too much. It might help to balance the game a bit to also make the prep calm phase have a time-limit - or maybe also make your energy go down naturally as well as on use, instead of only on use.

This genuinely  made me so happy, I'm glad she enjoyed! I didn't really get to play test too much, and it seems that balancing is a common issue, so I certainly will look into that. The sprint, and just overall the player movement and abilities are also a bit lack-luster, those are next on the list. That energy idea is actually pretty good, I might use that, or at least something similar. Thank  you so much!