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(+1)

it's cool how you used wind as one of the main mechanics for your game to push the player. But i feel like it can be pretty unforgiving at times. There were a few times where the wind would push me into spikes without notice. But aside from that this was a pretty solid entry :)

(1 edit) (+1)

Yeah this wasn't exactly a forgiving game. I originally wanted to have 2 more levels between the boat and the final, which is why there is such a huge difficulty spike there. Thanks!