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(+1)

It would be better if you scaled down the environment and focus on moment to moment gameplay. The reason is because I can see a lot of down time. But hey, good work on finishing the game.

Yeah, starting with such a massive island really kinda bit us in that respect. I had considered setting up borders to keep people on the narrow path to the actual content, but I simply ran out of time sadly. 

The final game world will hopefully have a bunch of _actual_ exploration to do, rather than mindless non-exploration of a nearly empty island. So apologies for that sour experience.