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A jam submission

The Legend of Basin: Clay of MemoriesView game page

An RPG about throwing pots at your problems
Submitted by Hey_Tack — 1 hour, 56 minutes before the deadline
Rated by 16 people so far
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The Legend of Basin: Clay of Memories's itch.io page

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How does your game fit the theme?
It's unfortunately just a demo, but the story of the game surrounds investigating why the island's storms have been getting worse, and solving problems by throwing pots at stuff.

Did you write all the code and made all the assets from scratch?
Yes, we did.

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Comments

Submitted

Really gutted this is only a demo! Hit a really good niche of 90's RPG vibe with modern sleek movement and design, would love to see this updated!

Submitted(+1)

Hee-ho. Nice game. Main character is cute

Developer

Thanks so much for playing!

Submitted(+1)

Nice visual style! The gameplay feels really solid, the movement feels very polished too. Reminds me a lot of modern “retro” games in terms of feel. Well done!

Developer

Thanks so much for playing! We tried really hard to nail that oldschool RPG look, and I'm pretty proud of what we managed to end up with. 

Submitted(+1)

I really like the visual style, character design, details on character damage, and audio in this. The simple mechanics were also very enjoyable and worked really well. Nice job on this game!

Developer

I'm so glad you enjoyed the game. It makes me happy when people notice those small intentional details. Meta_Crystal did a fantastic job on audio / music. 

Mechanically, we had planned for much more variety,  but in the end we had to focus instead on just getting something playable out the door. I'm so glad you enjoyed it despite its simplicity - we're looking forward to expanding on this project a bit and realizing some of those original ideas we had going in. 

Submitted(+1)

The character design is impressive, and the damage effects add a nice touch! I really appreciate the responsive controls; they enhance the overall experience. The pot throwing mechanic has a lot of potential—I'd love to see it explored in future updates!

Developer

Thanks so much for playing! I've always loved 8-directional character sprites, and I loved working on the little guy - it was actually the very first thing I did on this project. 

We've got some pretty cool plans to expand on the pot throwing - can't wait to get them finished!

Submitted(+1)

Ok, I love the character sprite and the cracks showing damage. The controls feel tight and responsive which is great. I feel like the pot throwing idea is a really cool one and would love to see it fully fleshed out.

Developer

We would too! We're really excited to expand this to a more complete game, rather than just a demo. So glad you enjoyed it - look forward to more updates post jam for certain. 

Submitted(+1)

The game is nice, but it would be better if you could choose the direction of the "shot" with the arrow keys. Currently, the player is forced to shoot in the direction they are moving, which makes it necessary to "snipe" the flames from afar

Developer

That's a great idea! Initially this game was designed with simple controls in mind, but I don't see any reason why we couldn't explore this style of controlling the game. Maybe as an setting or something under the options, or as a decision during the tutorial or something. Thanks so much for playing! 

Submitted(+1)

It would be better if you scaled down the environment and focus on moment to moment gameplay. The reason is because I can see a lot of down time. But hey, good work on finishing the game.

Developer

Yeah, starting with such a massive island really kinda bit us in that respect. I had considered setting up borders to keep people on the narrow path to the actual content, but I simply ran out of time sadly. 

The final game world will hopefully have a bunch of _actual_ exploration to do, rather than mindless non-exploration of a nearly empty island. So apologies for that sour experience. 

Submitted(+1)

What a great idea. It feels like old school pokemon with a fun little twist. Love how the pot throwing mechanic is introduced and executed. Well done.

Developer

I'm so glad you liked it! The game was a bit short, and has some big holes (like the massive island with not much to explore yet).  But I'm proud of what we managed given our limited time and resources. 

Submitted(+2)

The game is really cute, the pot throwing mechanics are amazing and movement is so smooth. Great job!

Developer

Thanks so much for playing! I'm glad you didn't find the controls or mechanics too klunky - there's some parts that do need polish still, but overall I'm really happy with how they turned out. 

Submitted(+1)

Awesome game! Movement and pot throwing feels very natural and the sound is great.

Developer

I'm glad you liked it! I tried to keep it pretty true to the oldschool feel of mechanics in games like the original A Link to the Past, to varying degrees of success. Thanks so much for playing!

Submitted(+1)

Very cute! Loved the sound design. Would love to see what other enemies youd have in the full game

Developer

We had planned to add two more dungeons and a final boss - all of which we still plan to add, but it just sadly is going to take longer than we had for the jam. So glad you enjoyed it!

Submitted(+1)

The pot throwing mechanic was very satisfying, all the game was really missing was a better sense of direction and a little more content, however, I enjoyed the demo, keep up the good work! (Also when he said that clay was cheap I proceeded to destroy every single pot lol)

Developer

I agree - the game really does feel a bit empty. Planning on expanding (and reducing) some aspects of the game to make it feel a bit more focused. Thanks so much for playing!

Submitted(+2)

Feedback: probably boundries to prevent people from going far away from the game's path only to find nothing there. Other than that this is one of the better submissions I've rated thus far.

Developer(+1)

Hey, thanks for playing - and thanks for the feedback! Glad you enjoyed it. I had big plans for this island, but unfortunately had to cut a lot in the end. I'll keep this feedback in mind for the post-jam patch.