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(1 edit) (+1)

oh man the frames lmao. was still able to kind of play it, but it was really laggy. im assuming its something about all of those objects lol. im not sure what engine you were using, but i would recommend scoping down, maybe giving godot a try and maybe doing something 2d for short jams like this. much better for html export, and i think it would allow you to focus on the actual core gameplay concepts rather than system resource optimization. thanks for entering!

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Thanks for giving it a shot! Sorry it didn't perform well for you. It was created in Godot 4, and I was initially worried about performance with the tornado particles but with the exception of the person below who was using Linux, I didn't get any reports of low FPS from any of the 20ish folks I had test it this week. I'll look into it and see what I can do to optimize. Thanks again!