I had aspirations of making a rhythm game prior to this jam, so I'm always super pumped to play others' rhythm games. This was a great time. Cool music, solid rhythm mechanics. Great work! Congrats and good luck!!
Copperhead Game Studios
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Art and music were great, moving and attacking felt sluggish at first but took no time to get used to. I was a tad confused initially (probably because I didn't read =/) and ran straight to the shop and got the "You Win!" message. After I restarted I realized I could go left and there was more to do. Overall, great work! Congrats and good luck!!
Thanks for the reply! The boxes spawn randomly up and down the funnel. It's certainly easy to lose your orientation inside there, that was somewhat intended since it's supposed to be chaotic like you're inside a tornado, but hopefully once I get some actual assets in the tornado instead of just spheres and blocks it'll give a little better indication of which way is up heh. I really appreciate you taking the time to play and rate it!
I made a 3D flying game about diving into a raging tornado to collect cargo and materials. I know downloadables aren't the popular way to go, but it's less than 40mb! I'd love for you to play it (feels very good on an Xbox controller imo) and I'd be thrilled if you could rate it! https://itch.io/jam/brackeys-12/rate/2972972
There were yellow cubes that were the cargo boxes, and then blue sort of oblong shapes that were materials bundles (can be either plastic, metal, or rope.) The "collect x cargo boxes" just meant collect the cubes, and it tracks how many you've grabbed in the bottom left corner. Originally the cargo thing was part of a bigger idea I had at the start but quickly realized I wasn't going to have time to flesh it out so I just kinda made the cargo boxes be the mission objectives for now in order to create some kind of gameplay loop for the jam.
I'm glad you enjoyed flying around, and thanks so much for checking it out!