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(+1)
  • Nice idea. I like the mechanic of being pushed by the wind.
  • Some text disappeared before I could read it fully.
  • The ferry is good too, but ddid’t like the screen shaking around like that.
  • Liked the climbing hint, but the climbing itself was hard.
  • Sound effect on dying would be good.
  • Got stuck on the ferry. Just after the cannonball hit and I try to climb the rope, somewhere around here it resets to the start of the ferry. I was away from the spikes to the left, but dunno if I died somehow.
Good game overall. Well done!
(+1)

On the ferry you might have been hit by the rising water. It's sinking to give a taste of the challenge of the third level, which is a huge difficulty spike due to inadequate time management on my part.
The climbing mechanic is something that seems to have come up a lot, I should probably have made it more intuitive. Death sound barely crossed my mind, especially since the game just reloads the level entirely which would stop sounds from playing so would need to do some global variable shenanigans, but I digress.
The ferry also has a little spike pit to the left of the dresser by the cannonball trigger.
In future I'll make text last a little longer.
Thanks for playing!