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(+1)

HAHA I love long feedbacks, thanks for mentioning all of this! It’s true, you can complete the game without cheesing too much, but I admit you have to be very precise, and it can get frustrating to lose after a while. That’s why I left some simple mechanics in place to ease the tedium. For example, in the early levels, you can sell and place walls repeatedly to fully restore their health. Also, the triangle-shaped ships have more health than the walls and cost less—I added them to help players in the early game, though I admit they’re not that useful later on. Upgraded turrets only refund the cost of one turret, so it’s better not to upgrade them unless you’ve set up a solid system. I found it’s often more effective to place three separate turrets than one upgraded one, though three take up much more space. Thanks again for pointing out all these details, and I’m so glad you enjoyed the game! :)))