Great submission, maybe adding coyote time to your coldown attack to help the players would be nice. Had fun!
MissaCocina
Creator of
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Some tower defense game!
Submission page link: https://itch.io/jam/brackeys-12/rate/2966239
Game page link: https://missacocina.itch.io/square
Hope you like it! Don´t forget to leave a feedback or comment :))
Some tower defense game! Hope you like it :))
Submission page link: https://itch.io/jam/brackeys-12/rate/2966239
Game page link: https://missacocina.itch.io/square
Some tower defense game! Hope you like it :))
Submission page link: https://itch.io/jam/brackeys-12/rate/2966239
Game page link: https://missacocina.itch.io/square
I´ll play all your games! Just comment so I can see them more easily. Thanks!
Some tower defense game! Hope you like it :))
Submission page link: https://itch.io/jam/brackeys-12/rate/2966239
Game page link: https://missacocina.itch.io/square
I´ll play all your games! Just comment so I can see them more easily. Thanks!
HAHAHA thanks so much for all the feedback! You described the pros and cons of my game perfectly, I don’t think I could’ve put it better myself. I know the game can feel repetitive after many days, and therefore a bit boring. I feel like it loses its charm around day 20, as you get used to the enemies and the strategy becomes quite dull, like you said—'surround diamonds with walls.' But that’s why everyone has the choice to keep playing or not, depending on how much fun they’re having. Maybe by adding more content and mechanics, I could expand the game and keep it interesting, but for a Game Jam, I don’t think it’s as necessary, since most people will likely play until day 5-10 anyway, haha. Still, thanks so much for all the feedback, and I’ll keep improving for my future games! :))
PS: I’ve never made it to day 70 myself, HAHA, my max was 40 and my computer couldn’t handle the game anymore
It makes me so happy that you enjoyed it :))). You really pushed the game to its limits, HAHA—I didn’t think anyone would get to the point where it became unplayable! I tried optimizing it as much as I could to let players get further. You’re absolutely right about everything you mentioned. If I’d had more time, I probably could’ve balanced it better. But hearing all this really makes my day!
After you sent me this feedback, I played the game again, and you’re right—I might have gone overboard with the difficulty. It wasn’t the experience I wanted for my players. I think I just got used to it, so it didn’t seem hard at the time. I’ve now tweaked it to be a more relaxed experience, which was my original goal. Also took the chance to fix a few bugs while I was at it... Thanks!
You successfully improved Space Invaders:)) I absolutely loved the game! Maybe if you could rotate the Tetris pieces, it would add more depth to upgrading skills, as you'd have to figure out the most effective way to place them. Also, slightly increasing the speed at the start of the game and reducing the speed boost from upgrades might work better. I really enjoyed it! The last level took me a few tries, but I had a blast finishing it.
HAHA I love long feedbacks, thanks for mentioning all of this! It’s true, you can complete the game without cheesing too much, but I admit you have to be very precise, and it can get frustrating to lose after a while. That’s why I left some simple mechanics in place to ease the tedium. For example, in the early levels, you can sell and place walls repeatedly to fully restore their health. Also, the triangle-shaped ships have more health than the walls and cost less—I added them to help players in the early game, though I admit they’re not that useful later on. Upgraded turrets only refund the cost of one turret, so it’s better not to upgrade them unless you’ve set up a solid system. I found it’s often more effective to place three separate turrets than one upgraded one, though three take up much more space. Thanks again for pointing out all these details, and I’m so glad you enjoyed the game! :)))
Loved taking down those enemies >:D. But it was a bit too easy for me maybe adding more of a challenge would make it even better! One idea could be having weapons that do more damage but slow you down, so the player has to choose wisely for each situation. Also, adding some kind of reward for visiting specific spots on the map would encourage more strategic movement. I felt like I was just wandering around a bit, haha. Overall, though, I really enjoyed playing!